Hello. Thank you for showing interest in Guthsville R&G Club’s Outlaw Pistol and PCC Program
We have moved away from IDPA for a number of reasons and adopted an Outlaw pistol and pistol caliber carbine program. This program will reduce both cost to the club and our competitors and allow more freedom to include both more types of firearms and targets . This program will be a mix of IDPA,USPSA and steel , with a lot less rules and regulations. Scoring will be IDPA and IDPA targets with only .5 seconds down instead of 1 second down, reloads will be wherever you safely want and magazines may be dropped at any time anywhere just to name a few. The schedule will be the same as it was with IDPA 1st Sunday of the month April -December with a few exceptions that will be on the club calendar . Rules will also be posted on the website, if any question please don’t hesitate to contact match director Ed Sweigert voltman32 @yahoo.com or John Ebersole pistolxdm@gmail.com
General Safety Rules
All guns are always loaded.
Never let the muzzle cover anything you are not willing to destroy.
Keep your finger off the trigger till your sights are on the target.
Identify your target, and what is behind it.
Unsafe Firearm Handling
Unsafe firearm handling will result in immediate Disqualification (DQ) from a match. The following is a nonexclusive list of unsafe behaviors.
- Endangering any person, including yourself. This includes sweeping one’s self or anyone else with a loaded or unloaded firearm. Sweeping is defined as allowing the muzzle of the firearm (loaded or unloaded) to cross or cover any portion of a person. Exception: Some body types combined with some holster types makes it almost impossible to holster a firearm or remove the firearm from the holster without sweeping a portion of the shooter’s lower extremities. Thus, a match Disqualification is not applicable for sweeping of the shooter’s own body below the belt while removing the firearm from the holster or holstering of the firearm, provided that the shooter’s trigger finger is clearly outside of the trigger guard. However, once the muzzle of the firearm is clear of the holster on the draw, sweeping any part of the body is a Disqualification. Example: Sweeping one’s leg on a seated start is a DQ.
- Pointing the muzzle beyond designated “Muzzle Safe Points” if used, or beyond the 180-degree Muzzle Safe Plane if used.
- Intentionally engaging (discharging the firearm) anything other than a target or an activator.
- A discharge:
- in the holster.
- striking up range of the shooter.
- into the ground downrange closer to the shooter than 2 yards, unless engaging a low target that is within 2 yards.
- over a berm.
- during Load And Make Ready, Unload and Show Clear, Reload, or Malfunction Clearance.
- before the start signal.
- while transferring a firearm from one hand to the other.
- while handling a firearm except at the firing line.
- Removing a firearm from the holster, unless:
- With verbal instruction from a SO.
- While engaging targets in a CoF under the direct supervision and visual contact of a SO.
- When in a designated “Safe Area”.
- Pointing the muzzle over the berm during the “Pull the Trigger” portion of Unload and Show Clear. G. Drawing a firearm while facing up range.
Dropping A Firearm
Dropping a loaded or unloaded firearm or causing it to fall, during Load And Make Ready, the shooting of a string or stage, reloads or malfunction clearance or during Unload and Show Clear will result in disqualification from the match. If a shooter drops a firearm, the SO will immediately give the command “Stop”. The SO will pick up/recover the dropped firearm and render it safe and unloaded before returning it to the shooter. The shooter will be disqualified from the match.
Pistol Serviceability
Pistols used in competition will be serviceable and safe. The responsibility for safe and serviceable equipment falls completely on the shooter. The MD will require a shooter to withdraw any pistol or ammunition observed to be unsafe. In the event that a pistol cannot be loaded or unloaded due to a broken or failed mechanism, the shooter must notify the SO, who will take such action as he/she thinks safest
Safe Area Rules
- Each Safe Area must be clearly identified by visible signage and include a table with the safe direction and boundaries clearly shown.
- Unloaded firearms may be handled at any time. This area is used for bagging or un-bagging a firearm, holstering, drawing, dry firing, or equipment adjustment.
- A Safe Area may also be used for inspections, stripping, cleaning, repairs, and maintenance of firearms, ammunition feeding devices, or related equipment.
- The muzzle of the firearm must be pointed in a safe direction.
- Handling of ammunition loaded ammunition feeding devices, loose rounds, dummy ammunition, snap caps, simunitions, training rounds, or loaded firearms is not permitted in safe areas.
- A Safe Area may also be used, while accompanied by a SO, to render safe a firearm that has locked up and contains a live round or rounds.
Range Commands
1.Range Is Hot – Eyes & Ears
This is the first command given to each shooter starting the action of shooting a stage. This command signifies the start of the CoF. The shooter will make sure that their eye and hearing protection is in place. It is also notification to anyone in the shooting bay to check that their own eye and hearing protection is properly fitted.
2.Load and Make Ready
When the shooter has proper eye and hearing protection, the SO will issue the Load and Make Ready command. The shooter will prepare the firearm and magazines to match the start position for the stage. Typically, this is to load the firearm and holster, but may include non-typical loading or staging of equipment. The shooter will then assume the starting position necessary for the stage. If the shooter’s firearm is not to be loaded for the start of a stage the command used will be “Make Ready.”
- Are You Ready?
After “Load and Make Ready,” the SO will ask the shooter “Are You Ready?” If ready, the shooter should respond verbally, or by obvious nodding of the head, but may also choose to stand ready. If there is no response from the shooter in approximately 3 seconds, the shooter is assumed to be ready. If the shooter is not ready when this question is asked the shooter must respond “Not Ready”. If the shooter continues to not be ready, the shooter must take a step out of the starting position. When ready, the shooter will assume the starting position and the “Are You Ready” question will be asked again. The shooter is expected to be ready to proceed approximately 15 seconds after the “Load And Make Ready” command. If the shooter is ill prepared and needs more than fifteen seconds to get ready, the shooter will be advised that he/she is being given approximately 15 seconds more to prepare. If the shooter is still not ready after that period, he/she will receive a Procedural Error penalty and will be moved down in the shooting order.
- Standby
This command is given after the shooter is ready. This command will be followed by the start signal within 1-4 seconds. The shooter may not move or change positions between the “Standby” command and the start signal, unless required to do so by the CoF.
- Finger
This command is given when the shooter’s finger is not obviously and visibly outside the trigger guard when it should be, as noted above.
- Muzzle
This command is given when the muzzle of the shooter’s firearm is pointed near a muzzle safe point. The shooter must correct the errant muzzle and continue with the stage. See muzzle safe points above
7.Stop
This command is given when something unsafe has happened or is about to happen during a stage, or when something in the stage is not correct. The shooter must immediately stop all movement, place the trigger finger obviously and visibly outside the trigger guard, and await further instruction. Failure to immediately stop and remove the trigger finger from within the trigger guard will result in Disqualification from the match
- If Finished, Unload and Show Clear
This command will be issued when the shooter has apparently finished shooting the stage. If the shooter is finished, all ammunition will be removed from the firearm and a clear chamber/cylinder will be shown to the SO. If the shooter is not finished, the shooter should finish the stage and the command will be repeated.
- If Clear, Slide Forward or Close Cylinder
Once the SO has inspected the chamber/cylinder and found it to be clear, this command will be issued and the shooter will comply.
- Pull the Trigger
The shooter will point the firearm at a safe berm and pull the trigger to further verify that the chamber is clear. If the firearm fires, the shooter will be disqualified from the match. This requirement also applies to firearms with a de-cocker or magazine disconnect. For firearms with a magazine disconnect, an empty magazine, or dummy magazine must be inserted before the trigger is pulled, and then removed again. This command is not needed for revolvers.
11. Holster
The shooter will safely holster the firearm.
12. Range is Clear
This command indicates to everyone within the stage boundaries that the range is clear. This command ends the CoF and begins the scoring and resetting of the stage
Scoring
- The best hits on a target are used for score. This gives the shooter the option to make up misses or hits that he or she are not satisfied with to improve their score. When the shooter does not fire enough rounds at a target, the unfired rounds are counted as misses and a Procedural Error penalty is assessed for not following the written stage description.
- To tally a score, take the time it took to complete the strings of fire (raw time from the shot timer) and total up the points down from each target. The raw time is added to the total points down for the stage multiplied by .5 second, and then added to any other penalties if applicable.
- Shoot throughs will not count
- Black painted targets are hard cover
- Each hit on a Non-Threat adds 5 seconds to the shooter’s score.
- Procedural errors [failure to follow stage instructions] will be 3 seconds
Target Scoring Zones
1.“Head” refers to the part of the cardboard IDPA silhouette above the neckline. Shots designated for the “head” or “head only” must hit the part of the cardboard silhouette within the scoring area above the neckline, or they are counted as a miss, even if they hit another part of the silhouette.
2.“Body” refers to the part of the cardboard silhouette below the neckline. Shots designated for the “body” or “body only” must hit the part of the cardboard silhouette within the scoring area below the neckline, or they are counted as a miss, even if they hit another part of the silhouette
Fault Lines
Fault lines will be used to designate the stage boundaries
Divisions
P-45 – 45 Caliber ONLY – 8 ROUNDS IN MAGAZINE 165,000 PF
STOCK PISTOL – 9MM MINIMUM – 1911 STYLE, (SINGLE OR DOUBLE STACK), STRIKER FIRED PISTOLS i.e. GLOCK, M & P, SPRINGFIELD 10 ROUND MAXIMUM IN MAGAZINE – 125,000 PF
CARRY OPTIC – 9MM MINIMUM – ANYTHING OTHER THAN STANDARD POST SIGHTS 10 ROUND MAXIMUM IN MAGAZINE – 125,000 PF
REVOLVER SIX OR EIGHT ROUNDS, SPEED LOADERS OR MOON CLIPS – 105,000 PF
OPEN – 9MM MINIMUM – ANYTHING NOT LISTED ABOVE, 10 ROUND MAXIMUM IN MAGAZINE – 125,000 PF
PCC—OPTIC – YES- 10 ROUND MAXIMUM IN MAGAZINE
Concealed Carry- Same as stock pistol but concealment is required [IDPA Style]
NOTE: ANY MAGAZINE POSITIONED IN FRONT OF THE HIP BONE OR USE OF A RACE TYPE HOLSTER PLACES YOU IN “OPEN”.
Categories
Junior-Under 18
Lady
Senior-55-65
Super Senior-65 and up
LEO